
var soundfile="laser.wav" //path to sound file, or pass in filename directly into playsound()

function playsound(soundfile){
if (document.all && document.getElementById){
document.getElementById("soundeffect").src="" //reset first in case of problems
document.getElementById("soundeffect").src=soundfile
}
}

function bindsound(tag, soundfile, masterElement){
if (!window.event) return
var source=event.srcElement
while (source!=masterElement && source.tagName!="HTML"){
if (source.tagName==tag.toUpperCase()){
playsound(soundfile)
break
}
source=source.parentElement
}
}
